Controlling render visibility of Softimage objects 6 min. Adding soft shadows to Softimage lights 6 min. Exploring common parameters of Softimage lights 8 min. Lighting and rendering section overview 44 sec.Ĩ2. Using the ICE Particle Volume Material with the particle color 11 min. Modifying our particles with other ICE nodes 14 min. Editing our ICE particle emitter node for a smoke effect 11 min. Emitting ICE particles from a Null and viewing the ICE tree 9 min. Working with ICE dynamics and particles 5 min.
Render real-time previews of our animations with Captures 5 min. Managing keyframes in the Animation Editor 9 min. Playback controls / Creating and editing keys on the timeline 11 min. Animation introduction and project overview 46 sec.Ħ7. Connecting the fueling line's bone chain to the airship 5 min. Creating a global movement control 4 min. Regulating the speed of our engine's turbine 2 min. Automating movement with expressions 3 min. Utilizing the Expression Editor in Softimage 5 min. Controlling parameters with the Parameter Connection Editor 10 min. Modifying an object's pivot point and orientation with nulls 10 min. Selection filters and display layers 4 min. Rigging introduction and project overview 59 sec.ĥ1. Adding transparency and reflection to Softimage materials 8 min. Working with procedural textures in Softimage 11 min. Adding bump maps to Softimage materials 7 min. Controlling texture placement on Softimage geometry 8 min. Applying materials to Softimage geometry 6 min. Merging multiple Softimage scene files 7 min. Modeling with deformers in Softimage 9 min. Adding final details to aircraft body 8 min. Creating the rear fin for the ship 6 min.ģ8. Creating the windshield of our aircraft 11 min. Extracting existing polygons to create new geometry 8 min. Merging polygon meshes in Softimage 8 min. Duplicating an array of objects in Softimage 8 min. Revolving curves to create geometry 8 min. Using the Proportional Modeling tool in Softimage 10 min. Extruding the shapes of the engine thrusters 11 min. Modeling the main engine of our aircraft 12 min. Generating curves between intersecting surfaces 9 min. Lofting the shape of the aircraft wing 7 min. Extruding curves to create geometry 8 min. Projecting and trimming surfaces in Softimage 8 min. Lofting curves to create solid geometry 8 min. Using the Softimage operator stack 9 min. Working with Property Pages in Softimage 8 min. Understanding the Softimage Explorer 6 min. Object display layers in Softimage 5 min. Using the Render Region in Softimage 5 min. Adjusting object centers in Softimage 7 min. Overview of the Softimage user interface 8 min. Moving in the Softimage 3D workspace 6 min. Our goal is not to weigh you down with technical information, but rather to help you develop good workflow habits and allow you to reach a point where you can be very comfortable using Softimage.ġ. After completing the Modeling section, you'll get the chance try your hand at Texturing, Rigging, Animation, ICE Dynamics, and finally, Lighting and Rendering your own animation. We'll start by giving you the foundational skills and vocabulary you'll need in order to move around within Softimage, and then we'll jump right into the Modeling section of the tutorial.
#DIGITAL TUTORS INTRODUCTION TO REALFLOW 2012 HOW TO#
You will get the chance to work with many of the Softimage instructors here at Digital-Tutors who will show you how to use some of the major components of this powerful application. Описание: In this tutorial, we will help you get a strong understanding of Softimage and how it works.